Gamification Elements - FasterCapital
SmartLife, Smart Clothing Gamification to promote Energy-related Behaviours among Adolescents
J, Free Full-Text
The physical activity at work (PAW) study: a cluster randomised trial of a multicomponent short-break intervention to reduce sitting time and increase physical activity among office workers in Thailand - The Lancet
Shreyas' Gamification Bot on X: RT k_triquet: Enjoying+Exploring #ICT2018 Exhibition - thanks #SmartLifeProject for the interesting insights on your playful use of #wearables with youth ict2018eu
Empowering vulnerable target groups with serious games and gamification - ScienceDirect
Promoting Healthy Adolescent Lifestyles Through Serious Games: Enacting a Multidisciplinary Approach
Gamification examples: 130 real-life success stories
PDF) Evaluating the Effect of Gamification on the Deployment of Digital Cultural Probes for Children