Smart Life Smart Clothing Gamification to promote Energy-related Behaviours among Adolescents

Descripción

Gamification Elements - FasterCapital

SmartLife, Smart Clothing Gamification to promote Energy-related Behaviours among Adolescents

J, Free Full-Text

The physical activity at work (PAW) study: a cluster randomised trial of a multicomponent short-break intervention to reduce sitting time and increase physical activity among office workers in Thailand - The Lancet

Shreyas' Gamification Bot on X: RT k_triquet: Enjoying+Exploring #ICT2018 Exhibition - thanks #SmartLifeProject for the interesting insights on your playful use of #wearables with youth ict2018eu

Empowering vulnerable target groups with serious games and gamification - ScienceDirect

Promoting Healthy Adolescent Lifestyles Through Serious Games: Enacting a Multidisciplinary Approach

Gamification examples: 130 real-life success stories

PDF) Evaluating the Effect of Gamification on the Deployment of Digital Cultural Probes for Children

€ 17.50EUR
puntaje 4.7(207)
En stock
Continuar reservando